ChM Dr Yuhanis Mhd Bakri, Ahmad Nurzid Rosli & Tan Lee Na

1 Mac, Tanjong Malim – An insightful talk on the potential application of Japan’s game industry in education was held in UPSI main auditorium, Sultan Abdul Jalil Shah Campus gathering around 100 academic staff. The event was held on 1st of March and hosted by the Centre of Academic Development, co-organized with the Faculty of Computing and Meta Technology and Faculty of Language and Communication, UPSI. It was an academic discourse tailored for academic staff participating in the UPSI TLAS Training Program, aiming to enhance their competencies in various facets of teaching and learning.

Kozo Yamada speaking during his talk

The talk was given by Kozo Yamada, Founder and Co-CEO, Digital Entertainment Asset Pte Ltd. In attendance were Albert Cheng, Founder of AKITO Global Ltd., Masaki Taniguchi, CEO of GFI Japan Inc., Liaw Wei Keong, Director of GFI Capital Partners Sdn Bhd, Mai Mizumoto, GFI Capital Partners Sdn Bhd and GFI Japan Inc. as well as Deans of Faculty of Computing and Meta Technology and Faculty of Language and Communication. The session was moderated by Ts Dr Jason Wong Yoke Seng of Faculty of Computing and Meta Technology.

Kozo Yamada has worked at TV Tokyo for 15 years and is known in Japan as an influencer on NFT games and Web3 entertainment, giving lectures to various companies and organizations. He founded DEA, a web3 entertainment or GameFi (Game Finance) business in Singapore in August 2018. DEA has been operating an NFT gaming platform named “PlayMining” for 3 years and 8 months. It is the first project in the world to realize “Play to Earn” as a service, and the crypto asset DEP (DEAPcoin) issued by DEA which can be exchanged for legal tender on exchanges around the world, including Japan.

Kozo shared the game as a medium to solve social issues and the ongoing work on virtual human projects. He emphasized on daily life activities that can be gamified and further simplify and improve human life.

The session was indeed interactive with great engagement from the audience. In addition to increasing knowledge about game-based learning and gamification, the event provides a networking platform for UPSI academics to converse and share ideas with speakers.

As technology continues to evolve, so does the need for innovative teaching methods. The gaming industry offers a massive opportunity for educators to captivate the modern learner. It is intriguing to contemplate the prospect of a world where gaming intersects with education

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